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X3 terran conflict or albion prelude
X3 terran conflict or albion prelude









Ship templates for creating fleets easier.Jump points for jumping to specific areas in a sector.Better pathfinding (avoiding hostile sectors, for example).Improved music support (with 42 combat tracks).Revamped mining gameplay (with the ability to move asteroids).Military Logistics Command Center to better organize fleets.UI improvements (several UIs are available to choose from).Loot dropped from kills (increased with flight rank).Ability to export and import empires or saves.Automated scouting (that can auto-drop satellites).Encyclopedia updated with more useful information.Automated stock management for weapons and wares.Support for displaying content on external hardware (keyboards).Complex Management (for huge stations).Omicron Channel Virus that seeks to destroy everything.

x3 terran conflict or albion prelude

  • A new competitor corporation called The Phanon Corporation.
  • x3 terran conflict or albion prelude

    It mainly targets late game when you may hit a wall where there's little else to do after you've amassed an armada of ships and have serious cash flow, but it does make serious changes throughout.

    x3 terran conflict or albion prelude

    It has a total of seven years of development history.

    #X3 terran conflict or albion prelude mod#

    The main mod I rely on is a game changer (quite literally) called Litcube's Universe. I usually roll with only a select few installed, mainly to affect the HUD, and a few other minor features. This means you can add new ships, features and make some core game mechanic alterations with awesome free content supported by the community. After you've injected hundreds (if not thousands) of hours into the base game, Albion Prelude has full mod support.









    X3 terran conflict or albion prelude